AI Insights · Timothy · January 2022
Top 5 Arcade Racing Apps on iOS in Norway Q4 2021
Discover the performance trends of the top 5 arcade racing apps on iOS in Norway during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, several arcade racing apps on iOS in Norway showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the top 5 apps in this category.
Bridge Race from SUPERSONIC STUDIOS LTD saw significant fluctuations in both downloads and revenue. Weekly downloads reached a high of 4K in the first week of November, while revenue peaked at around $92 in the final week of December. Active users grew from 6.9K at the end of September to 9.8K by the end of December, indicating a steady increase in engagement.
Race Master 3D - Car Racing by SayGames LTD experienced a notable increase in revenue, starting from zero in early Q4 and peaking at approximately $933 in the last week of December. Weekly downloads also showed a positive trend, climbing from 1.1K at the end of September to 2.4K by the end of December. The active user base followed a similar upward trend, rising from 2.9K to 6.4K over the same period.
Hyper Drift! from SEMEEVS, LDA had a mixed quarter. Weekly downloads peaked at nearly 4K in late October but then declined to around 330 by the end of December. Revenue saw a high of $82 in early November and then dwindled to zero by the end of the quarter. Active users mirrored this trend, starting at 3.9K in late September, peaking at 11.2K in early November, and then dropping to 3.5K by the end of December.
Happy Printer from Freeplay LLC showed sporadic performance in both downloads and revenue. Weekly downloads reached their peak at 1.5K in early December, while revenue remained generally low, with a brief spike to $28 in the first week of November. Active users fluctuated, starting at 868 in late September and ending at 1.9K by the end of December, with a peak of 2.2K in early December.
Towing Race by Rollic Games experienced a gradual increase in downloads and active users towards the end of the quarter. Downloads peaked at 898 in the last week of November, while active users rose from 960 at the end of September to 2.2K by early December. Revenue was relatively modest, peaking at $61 in early November.
These insights are derived from Sensor Tower data, and more detailed insights can be found on their platform.